(Hollow Knight Spoilers!)
After playing through a near completionist run of Hollow knight recently. I’ve learnt more about how to structure introducing mechanics in an open-world game with minimal sign posting to take away from that feeling. The game even manipulates the sign posting at one point to intentionally mislead the player, which was a stroke a brilliance in my opinion. Making the player leave an area once found by alluding that the content was removed only to return later to find the secret of hollow nest is an amazing use of meta-storytelling and player manipulation.
Hollow knight also offered a lot of content and never feel like there is any filler content. Everything in the game has a purpose and back tracking never feel stale. This is likely due to the great ambience created by the environment and sound scape as well as combat remaining fair but challenging in each screen.
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